SPIRV-Cross/reference/shaders-msl/asm/frag/op-image-sampled-image.asm.frag
Hans-Kristian Arntzen e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00

26 lines
570 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct push_cb
{
float4 cb0[1];
};
struct main0_out
{
float4 o0 [[color(0)]];
};
fragment main0_out main0(constant push_cb& _19 [[buffer(0)]], texture2d<float> t0 [[texture(0)]], sampler dummy_sampler [[sampler(0)]])
{
main0_out out = {};
float4 r0;
r0 = float4(_19.cb0[0u].z, _19.cb0[0u].w, r0.z, r0.w);
r0 = float4(r0.x, r0.y, float2(0.0).x, float2(0.0).y);
out.o0 = t0.read(uint2(as_type<int2>(r0.xy)) + uint2(int2(-1, -2)), as_type<int>(r0.w));
return out;
}