SPIRV-Cross/reference/shaders-msl/frag/depth-greater-than.frag
Hans-Kristian Arntzen d6be21543d MSL: Split out early_fragment_tests.
Was causing compilation failures, jumped the merge a bit too soon.
2018-11-12 16:20:49 +01:00

18 lines
238 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float gl_FragDepth [[depth(greater)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.gl_FragDepth = 0.5;
return out;
}