SPIRV-Cross/shaders-hlsl
2020-04-03 11:50:50 +02:00
..
asm Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
comp HLSL: Add support for treating NonWritable UAV texture as SRV instead. 2020-04-03 11:50:50 +02:00
frag HLSL: Do not emit globallycoherent for SRV ByteAddressBuffer. 2020-03-05 10:37:36 +01:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00