SPIRV-Cross/reference/shaders-msl
Chip Davis c7ce92a95b MSL: Manually update BuiltInHelperInvocation when a fragment is discarded.
Some Metal devices have a bug where `simd_is_helper_thread()` won't
return true after a fragment has been discarded. We can work around this
by manually setting `gl_HelperInvocation` upon discarding a fragment.
This is fairly unintrusive, so it is enabled by default. I've made it an
option so that, when the bug is fixed, we can disable it.
2022-11-19 23:48:26 -08:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Implement CompositeInsert OpSpecConstantOp. 2022-11-01 18:11:39 -07:00
comp MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
desktop-only MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
flatten MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
frag Emit KHR barycentrics if source enables the KHR extension. 2022-05-27 13:28:25 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tesc MSL: Don't flatten arrayed per-patch output blocks in tessellation shaders. 2022-10-18 15:04:42 -07:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
vulkan MSL: Manually update BuiltInHelperInvocation when a fragment is discarded. 2022-11-19 23:48:26 -08:00