SPIRV-Cross/reference/shaders-no-opt/asm/frag/pixel-interlock-callstack.asm.frag
2019-09-04 12:18:04 +02:00

40 lines
659 B
GLSL

#version 450
#extension GL_ARB_fragment_shader_interlock : require
layout(pixel_interlock_ordered) in;
layout(binding = 1, std430) buffer SSBO1
{
uint values1[];
} _7;
layout(binding = 0, std430) buffer SSBO0
{
uint values0[];
} _9;
void callee2()
{
int _31 = int(gl_FragCoord.x);
_7.values1[_31]++;
}
void callee()
{
int _39 = int(gl_FragCoord.x);
_9.values0[_39]++;
callee2();
}
void spvMainInterlockedBody()
{
callee();
}
void main()
{
// Interlocks were used in a way not compatible with GLSL, this is very slow.
beginInvocationInterlockARB();
spvMainInterlockedBody();
endInvocationInterlockARB();
}