SPIRV-Cross/reference/opt/shaders/frag/constant-array.frag
Hans-Kristian Arntzen 5582523d9a Add some tests for LUT promotion.
Also, update other tests.
2018-07-05 14:14:18 +02:00

23 lines
565 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
const vec4 _55[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
struct Foobar
{
float a;
float b;
};
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in mediump int index;
void main()
{
Foobar indexable[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
FragColor = ((_37[index] + _55[index][index + 1]) + vec4(30.0)) + vec4(indexable[index].a + indexable[index].b);
}