57 lines
1.1 KiB
Plaintext
57 lines
1.1 KiB
Plaintext
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer SSBO0
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{
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float a;
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vec2 b;
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vec3 c;
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vec4 d;
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} s0;
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layout(binding = 1, std430) buffer SSBO1
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{
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float a;
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vec2 b;
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vec3 c;
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vec4 d;
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} s1;
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bool and(bool a, bool b)
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{
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return !((a && b) || b);
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}
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bvec2 and(bvec2 a, bvec2 b)
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{
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bvec2 _98 = bvec2(a.x && b.x, a.y && b.y);
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return not(bvec2(_98.x || b.x, _98.y || b.y));
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}
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bvec3 and(bvec3 a, bvec3 b)
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{
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return bvec3(a.x && b.x, a.y && b.y, a.z && b.z);
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}
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bvec4 and(bvec4 a, bvec4 b)
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{
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return bvec4(a.x && b.x, a.y && b.y, a.z && b.z, a.w && b.w);
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}
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void main()
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{
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bool param = isinf(s0.a);
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bool param_1 = isnan(s1.a);
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bool b0 = and(param, param_1);
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bvec2 param_2 = isinf(s0.b);
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bvec2 param_3 = isnan(s1.b);
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bvec2 b1 = and(param_2, param_3);
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bvec3 param_4 = isinf(s0.c);
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bvec3 param_5 = isnan(s1.c);
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bvec3 b2 = and(param_4, param_5);
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bvec4 param_6 = isinf(s0.d);
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bvec4 param_7 = isnan(s1.d);
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bvec4 b3 = and(param_6, param_7);
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}
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