SPIRV-Cross/reference/opt
Chip Davis c8ee9fbe76 MSL: Expand quad gl_TessCoord to a float3.
This is the actual SPIR-V type of the builtin. We forced to a `float2`
in the declaration because that's what Metal wants.
2019-02-20 09:11:24 -06:00
..
shaders Merge pull request #865 from KhronosGroup/fix-863 2019-02-20 14:58:44 +01:00
shaders-hlsl Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00
shaders-msl MSL: Expand quad gl_TessCoord to a float3. 2019-02-20 09:11:24 -06:00