SPIRV-Cross/reference/shaders-msl/tese
Chip Davis c8ee9fbe76 MSL: Expand quad gl_TessCoord to a float3.
This is the actual SPIR-V type of the builtin. We forced to a `float2`
in the declaration because that's what Metal wants.
2019-02-20 09:11:24 -06:00
..
input-array.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
input-types.tese Don't set any aliases or do any flattening for arrayed per-vertex I/O. 2019-02-15 17:24:16 -06:00
quad.domain.tese MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
quad.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
set-from-function.tese Handle blocks of patch I/O. 2019-02-15 17:21:38 -06:00
triangle.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
water_tess.tese MSL: Expand quad gl_TessCoord to a float3. 2019-02-20 09:11:24 -06:00