SPIRV-Cross/reference/opt/shaders-hlsl/asm/comp
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
access-chain-invalidate.asm.comp Properly track read dependencies for UAV access chain. 2018-07-09 14:02:50 +02:00
atomic-decrement.asm.comp Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
atomic-increment.asm.comp Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
bitcast_icmp.asm.comp Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
block-name-alias-global.asm.comp GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
control-flow-hints.asm.comp Roll SPIRV-Tools, SPIRV-Headers and GLSLang. 2020-05-21 15:21:41 -04:00
global-parameter-name-alias.asm.comp MSL: Fix naming issue of aliased global variables. 2018-08-27 09:59:55 +02:00
nmin-max-clamp.asm.comp GLSL/HLSL: Implement NMin/NMax/NClamp. 2019-03-21 15:26:46 +01:00
nmin-max-clamp.relax-nan.asm.comp Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00