31be74a853
Makes codegen from typical D3D emulation SPIR-V more readable. Also makes cross compilation with NotEqual more sensible. It's very rare to actually need the strict NaN-checks in practice. Also, glslang now emits UnordNotEqual by default it seems, so give up trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane default. |
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access-chain-invalidate.asm.comp | ||
atomic-decrement.asm.comp | ||
atomic-increment.asm.comp | ||
bitcast_icmp.asm.comp | ||
block-name-alias-global.asm.comp | ||
control-flow-hints.asm.comp | ||
global-parameter-name-alias.asm.comp | ||
nmin-max-clamp.asm.comp | ||
nmin-max-clamp.relax-nan.asm.comp |