SPIRV-Cross/reference/shaders-msl/comp/complex-composite-constant-array.comp
Hans-Kristian Arntzen db55d474f9 MSL: Do not declare complex composite array in main for non-inlined.
Need to consider that complex composite arrays may be used in leaf
functions, and avoid the MSL library link fix unless everything is
nicely inlined.
2019-10-24 11:12:01 +02:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct SSBO
{
float4x4 a;
uint index;
};
constant spvUnsafeArray<float4x4, 2> _32 = spvUnsafeArray<float4x4, 2>({ float4x4(float4(1.0, 0.0, 0.0, 0.0), float4(0.0, 1.0, 0.0, 0.0), float4(0.0, 0.0, 1.0, 0.0), float4(0.0, 0.0, 0.0, 1.0)), float4x4(float4(2.0, 0.0, 0.0, 0.0), float4(0.0, 2.0, 0.0, 0.0), float4(0.0, 0.0, 2.0, 0.0), float4(0.0, 0.0, 0.0, 2.0)) });
static inline __attribute__((always_inline))
void write_global(device SSBO& v_14)
{
v_14.a = _32[v_14.index];
}
kernel void main0(device SSBO& v_14 [[buffer(0)]])
{
write_global(v_14);
}