d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
50 lines
1022 B
Plaintext
50 lines
1022 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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#ifndef SPIRV_CROSS_CONSTANT_ID_0
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#define SPIRV_CROSS_CONSTANT_ID_0 100
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#endif
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constant int a = SPIRV_CROSS_CONSTANT_ID_0;
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#ifndef SPIRV_CROSS_CONSTANT_ID_1
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#define SPIRV_CROSS_CONSTANT_ID_1 200
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#endif
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constant int b = SPIRV_CROSS_CONSTANT_ID_1;
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struct A
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{
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int member0[a];
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int member1[b];
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};
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struct B
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{
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int member0[b];
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int member1[a];
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};
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#ifndef SPIRV_CROSS_CONSTANT_ID_2
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#define SPIRV_CROSS_CONSTANT_ID_2 300
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#endif
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constant int c = SPIRV_CROSS_CONSTANT_ID_2;
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constant int d = (c + 50);
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struct SSBO
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{
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A member_a;
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B member_b;
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int v[a];
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int w[d];
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};
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constant int e_tmp [[function_constant(3)]];
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constant int e = is_function_constant_defined(e_tmp) ? e_tmp : 400;
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(device SSBO& _22 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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_22.w[gl_GlobalInvocationID.x] += (_22.v[gl_GlobalInvocationID.x] + e);
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}
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