d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
54 lines
959 B
Plaintext
54 lines
959 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO
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{
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float4x4 mvp;
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float4 in_data[1];
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};
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struct SSBO2
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{
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float4 out_data[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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uint ident = gl_GlobalInvocationID.x;
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float4 idat = _24.in_data[ident];
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int k = 0;
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for (;;)
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{
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int _39 = k;
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int _40 = _39 + 1;
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k = _40;
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if (_40 < 10)
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{
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idat *= 2.0;
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k++;
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continue;
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}
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else
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{
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break;
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}
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}
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for (uint i = 0u; i < 16u; i++, k++)
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{
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for (uint j = 0u; j < 30u; j++)
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{
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idat = _24.mvp * idat;
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}
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}
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do
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{
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k++;
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} while (k > 10);
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_89.out_data[ident] = idat;
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}
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