SPIRV-Cross/reference
Chip Davis cab7335e64 MSL: Don't set the layer for multiview if the device doesn't support it.
Some older iOS devices don't support layered rendering. In that case,
don't set `[[render_target_array_index]]`, because the compiler will
reject the shader in that case. The client will then have to unroll the
render pass manually.
2020-09-01 19:30:28 -05:00
..
opt MSL: Don't set the layer for multiview if the device doesn't support it. 2020-09-01 19:30:28 -05:00
shaders GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
shaders-hlsl HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
shaders-hlsl-no-opt Merge pull request #1448 from KhronosGroup/fix-1437 2020-08-20 19:21:50 +02:00
shaders-msl MSL: Don't set the layer for multiview if the device doesn't support it. 2020-09-01 19:30:28 -05:00
shaders-msl-no-opt MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
shaders-no-opt Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders-reflection Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders-ue4/asm Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00