SPIRV-Cross/reference/opt/shaders-msl/asm/frag/min-lod.msl22.asm.frag
2019-09-17 15:11:19 -04:00

26 lines
546 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float2 vUV [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = uSampler.sample(uSamplerSmplr, in.vUV, min_lod_clamp(4.0));
return out;
}