SPIRV-Cross/reference/opt/shaders-msl/frag/ubo_layout.frag
2019-09-17 15:11:19 -04:00

41 lines
638 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Str
{
float4x4 foo;
};
struct UBO1
{
Str foo;
};
struct Str_1
{
float4x4 foo;
};
struct UBO2
{
Str_1 foo;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant UBO1& ubo1 [[buffer(0)]], constant UBO2& ubo0 [[buffer(1)]])
{
main0_out out = {};
out.FragColor = float4(ubo1.foo.foo[0][0], ubo1.foo.foo[1][0], ubo1.foo.foo[2][0], ubo1.foo.foo[3][0]) + ubo0.foo.foo[0];
return out;
}