SPIRV-Cross/reference/shaders-msl/comp/mod.comp
2019-09-17 15:11:19 -04:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct SSBO
{
spvUnsafeArray<float4, 1> in_data;
};
struct SSBO2
{
spvUnsafeArray<float4, 1> out_data;
};
// Implementation of the GLSL mod() function, which is slightly different than Metal fmod()
template<typename Tx, typename Ty>
static inline __attribute__((always_inline))
Tx mod(Tx x, Ty y)
{
return x - y * floor(x / y);
}
kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _33 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
uint ident = gl_GlobalInvocationID.x;
float4 v = mod(_23.in_data[ident], _33.out_data[ident]);
_33.out_data[ident] = v;
uint4 vu = as_type<uint4>(_23.in_data[ident]) % as_type<uint4>(_33.out_data[ident]);
_33.out_data[ident] = as_type<float4>(vu);
int4 vi = as_type<int4>(_23.in_data[ident]) % as_type<int4>(_33.out_data[ident]);
_33.out_data[ident] = as_type<float4>(vi);
}