99 lines
2.3 KiB
GLSL
99 lines
2.3 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct UBO
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{
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spvUnsafeArray<float4, 64> v;
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};
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struct SSBO
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{
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spvUnsafeArray<float4, 1> v;
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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int vIndex [[user(locn0)]];
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float2 vUV [[user(locn1)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], constant UBO* ubos_0 [[buffer(0)]], constant UBO* ubos_1 [[buffer(1)]], const device SSBO* ssbos_0 [[buffer(2)]], const device SSBO* ssbos_1 [[buffer(3)]], array<texture2d<float>, 8> uSamplers [[texture(0)]], array<texture2d<float>, 8> uCombinedSamplers [[texture(8)]], array<sampler, 7> uSamps [[sampler(0)]], array<sampler, 8> uCombinedSamplersSmplr [[sampler(7)]])
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{
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spvUnsafeArray<constant UBO*, 2> ubos =
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{
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ubos_0,
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ubos_1,
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};
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spvUnsafeArray<const device SSBO*, 2> ssbos =
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{
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ssbos_0,
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ssbos_1,
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};
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main0_out out = {};
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int i = in.vIndex;
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int _25 = i + 10;
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int _37 = i + 40;
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out.FragColor = uSamplers[_25].sample(uSamps[_37], in.vUV);
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int _53 = i + 10;
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out.FragColor = uCombinedSamplers[_53].sample(uCombinedSamplersSmplr[_53], in.vUV);
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int _69 = i + 20;
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int _73 = i + 40;
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out.FragColor += ubos[(_69)]->v[_73];
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int _87 = i + 50;
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int _91 = i + 60;
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out.FragColor += ssbos[(_87)]->v[_91];
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return out;
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}
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