SPIRV-Cross/reference/shaders-msl/frag/write-depth-in-function.frag
2019-09-17 15:11:19 -04:00

30 lines
616 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
float gl_FragDepth [[depth(any)]];
};
static inline __attribute__((always_inline))
void set_output_depth(thread float& gl_FragDepth)
{
gl_FragDepth = 0.20000000298023223876953125;
}
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = 1.0;
set_output_depth(out.gl_FragDepth);
return out;
}