146 lines
6.7 KiB
GLSL
146 lines
6.7 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float FragColor [[color(0)]];
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};
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inline uint4 spvSubgroupBallot(bool value)
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{
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simd_vote vote = simd_ballot(value);
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// simd_ballot() returns a 64-bit integer-like object, but
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// SPIR-V callers expect a uint4. We must convert.
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// FIXME: This won't include higher bits if Apple ever supports
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// 128 lanes in an SIMD-group.
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return uint4((uint)((simd_vote::vote_t)vote & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)vote >> 32) & 0xFFFFFFFF), 0, 0);
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}
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inline bool spvSubgroupBallotBitExtract(uint4 ballot, uint bit)
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{
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return !!extract_bits(ballot[bit / 32], bit % 32, 1);
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}
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inline uint spvSubgroupBallotFindLSB(uint4 ballot)
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{
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return select(ctz(ballot.x), select(32 + ctz(ballot.y), select(64 + ctz(ballot.z), select(96 + ctz(ballot.w), uint(-1), ballot.w == 0), ballot.z == 0), ballot.y == 0), ballot.x == 0);
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}
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inline uint spvSubgroupBallotFindMSB(uint4 ballot)
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{
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return select(128 - (clz(ballot.w) + 1), select(96 - (clz(ballot.z) + 1), select(64 - (clz(ballot.y) + 1), select(32 - (clz(ballot.x) + 1), uint(-1), ballot.x == 0), ballot.y == 0), ballot.z == 0), ballot.w == 0);
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}
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inline uint spvSubgroupBallotBitCount(uint4 ballot)
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{
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return popcount(ballot.x) + popcount(ballot.y) + popcount(ballot.z) + popcount(ballot.w);
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}
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inline uint spvSubgroupBallotInclusiveBitCount(uint4 ballot, uint gl_SubgroupInvocationID)
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{
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uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID + 1, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0)), uint2(0));
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return spvSubgroupBallotBitCount(ballot & mask);
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}
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inline uint spvSubgroupBallotExclusiveBitCount(uint4 ballot, uint gl_SubgroupInvocationID)
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{
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uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID - 32, 0)), uint2(0));
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return spvSubgroupBallotBitCount(ballot & mask);
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}
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template<typename T>
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inline bool spvSubgroupAllEqual(T value)
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{
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return simd_all(value == simd_broadcast_first(value));
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}
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template<>
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inline bool spvSubgroupAllEqual(bool value)
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{
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return simd_all(value) || !simd_any(value);
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}
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fragment main0_out main0()
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{
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main0_out out = {};
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uint gl_SubgroupSize = simd_sum(1);
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uint gl_SubgroupInvocationID = simd_prefix_exclusive_sum(1);
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uint4 gl_SubgroupEqMask = gl_SubgroupInvocationID > 32 ? uint4(0, (1 << (gl_SubgroupInvocationID - 32)), uint2(0)) : uint4(1 << gl_SubgroupInvocationID, uint3(0));
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uint4 gl_SubgroupGeMask = uint4(extract_bits(0xFFFFFFFF, min(gl_SubgroupInvocationID, 32u), (uint)max(min((int)gl_SubgroupSize, 32) - (int)gl_SubgroupInvocationID, 0)), extract_bits(0xFFFFFFFF, (uint)max((int)gl_SubgroupInvocationID - 32, 0), (uint)max((int)gl_SubgroupSize - (int)max(gl_SubgroupInvocationID, 32u), 0)), uint2(0));
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uint4 gl_SubgroupGtMask = uint4(extract_bits(0xFFFFFFFF, min(gl_SubgroupInvocationID + 1, 32u), (uint)max(min((int)gl_SubgroupSize, 32) - (int)gl_SubgroupInvocationID - 1, 0)), extract_bits(0xFFFFFFFF, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0), (uint)max((int)gl_SubgroupSize - (int)max(gl_SubgroupInvocationID + 1, 32u), 0)), uint2(0));
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uint4 gl_SubgroupLeMask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID + 1, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0)), uint2(0));
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uint4 gl_SubgroupLtMask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID - 32, 0)), uint2(0));
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out.FragColor = float(gl_SubgroupSize);
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out.FragColor = float(gl_SubgroupInvocationID);
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bool elected = simd_is_first();
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out.FragColor = float4(gl_SubgroupEqMask).x;
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out.FragColor = float4(gl_SubgroupGeMask).x;
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out.FragColor = float4(gl_SubgroupGtMask).x;
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out.FragColor = float4(gl_SubgroupLeMask).x;
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out.FragColor = float4(gl_SubgroupLtMask).x;
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float4 broadcasted = simd_broadcast(float4(10.0), 8u);
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float3 first = simd_broadcast_first(float3(20.0));
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uint4 ballot_value = spvSubgroupBallot(true);
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bool inverse_ballot_value = spvSubgroupBallotBitExtract(ballot_value, gl_SubgroupInvocationID);
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bool bit_extracted = spvSubgroupBallotBitExtract(uint4(10u), 8u);
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uint bit_count = spvSubgroupBallotBitCount(ballot_value);
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uint inclusive_bit_count = spvSubgroupBallotInclusiveBitCount(ballot_value, gl_SubgroupInvocationID);
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uint exclusive_bit_count = spvSubgroupBallotExclusiveBitCount(ballot_value, gl_SubgroupInvocationID);
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uint lsb = spvSubgroupBallotFindLSB(ballot_value);
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uint msb = spvSubgroupBallotFindMSB(ballot_value);
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uint shuffled = simd_shuffle(10u, 8u);
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uint shuffled_xor = simd_shuffle_xor(30u, 8u);
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uint shuffled_up = simd_shuffle_up(20u, 4u);
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uint shuffled_down = simd_shuffle_down(20u, 4u);
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bool has_all = simd_all(true);
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bool has_any = simd_any(true);
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bool has_equal = spvSubgroupAllEqual(0);
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has_equal = spvSubgroupAllEqual(true);
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float4 added = simd_sum(float4(20.0));
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int4 iadded = simd_sum(int4(20));
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float4 multiplied = simd_product(float4(20.0));
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int4 imultiplied = simd_product(int4(20));
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float4 lo = simd_min(float4(20.0));
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float4 hi = simd_max(float4(20.0));
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int4 slo = simd_min(int4(20));
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int4 shi = simd_max(int4(20));
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uint4 ulo = simd_min(uint4(20u));
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uint4 uhi = simd_max(uint4(20u));
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uint4 anded = simd_and(ballot_value);
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uint4 ored = simd_or(ballot_value);
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uint4 xored = simd_xor(ballot_value);
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added = simd_prefix_inclusive_sum(added);
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iadded = simd_prefix_inclusive_sum(iadded);
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multiplied = simd_prefix_inclusive_product(multiplied);
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imultiplied = simd_prefix_inclusive_product(imultiplied);
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added = simd_prefix_exclusive_sum(multiplied);
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multiplied = simd_prefix_exclusive_product(multiplied);
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iadded = simd_prefix_exclusive_sum(imultiplied);
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imultiplied = simd_prefix_exclusive_product(imultiplied);
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added = quad_sum(added);
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multiplied = quad_product(multiplied);
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iadded = quad_sum(iadded);
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imultiplied = quad_product(imultiplied);
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lo = quad_min(lo);
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hi = quad_max(hi);
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ulo = quad_min(ulo);
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uhi = quad_max(uhi);
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slo = quad_min(slo);
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shi = quad_max(shi);
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anded = quad_and(anded);
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ored = quad_or(ored);
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xored = quad_xor(xored);
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float4 swap_horiz = quad_shuffle_xor(float4(20.0), 1u);
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float4 swap_vertical = quad_shuffle_xor(float4(20.0), 2u);
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float4 swap_diagonal = quad_shuffle_xor(float4(20.0), 3u);
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float4 quad_broadcast0 = quad_broadcast(float4(20.0), 3u);
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return out;
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}
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