SPIRV-Cross/reference/shaders-no-opt/asm/vert/builtin-output-initializer.asm.vert
2021-01-07 15:32:15 +01:00

15 lines
246 B
GLSL

#version 450
out float gl_ClipDistance[1];
out float gl_CullDistance[1];
void main()
{
gl_Position = vec4(0.0);
gl_PointSize = 0.0;
gl_ClipDistance = float[](0.0);
gl_CullDistance = float[](0.0);
gl_Position = vec4(1.0);
}