26 lines
461 B
Plaintext
26 lines
461 B
Plaintext
#version 450
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layout(local_size_x = 1) in;
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layout(r32f, binding = 0) uniform readonly image2D uImageIn;
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layout(r32f, binding = 1) uniform coherent writeonly image2D uImageOut;
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layout(set = 0, binding = 2) readonly buffer Foo
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{
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float foo;
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};
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layout(set = 0, binding = 3) coherent writeonly buffer Bar
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{
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float bar;
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};
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void main()
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{
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ivec2 coord = ivec2(9, 7);
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vec4 indata = imageLoad(uImageIn, coord);
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imageStore(uImageOut, coord, indata);
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bar = foo;
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}
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