SPIRV-Cross/reference/shaders-msl-no-opt
Hans-Kristian Arntzen 5e5d1c27ce GLSL: Support f16x2 <-> f32 bitcast.
There is no native formulation, so introduce a concept of a "complex"
bitcast to handle odd-ball cases which have no native unary operation.
2020-04-21 23:27:33 +02:00
..
asm GLSL: Support f16x2 <-> f32 bitcast. 2020-04-21 23:27:33 +02:00
comp MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
packing MSL: Fix unpack_expression from column of padded matrix. 2019-11-07 11:35:07 +01:00
vert MSL: Reintroduce workaround for constant arrays being passed by value. 2020-02-24 13:22:52 +01:00
vulkan/frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00