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basic.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
bit-conversions.frag
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Add new HLSL tests
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2017-03-24 15:41:20 +01:00 |
boolean-mix.frag
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Avoid boolean mix in HLSL.
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2017-05-04 10:28:30 +02:00 |
builtins.frag
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Add test for fragment builtins like gl_FragDepth/gl_FragCoord.
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2017-03-21 13:48:50 +01:00 |
bvec-operations.frag
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Add new HLSL tests
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2017-03-24 15:41:20 +01:00 |
combined-texture-sampler-parameter.frag
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HLSL: Can pass down combined image samplers as arguments.
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2017-05-07 13:22:16 +02:00 |
combined-texture-sampler-shadow.frag
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HLSL: Add test for passing down separate image and samplers to functions.
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2017-05-07 12:53:51 +02:00 |
constant-buffer-array.frag
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Add support for SM5.1 ConstantBuffer<T>.
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2017-06-30 10:34:21 +02:00 |
constant-buffer-array.sm51.frag
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Add support for SM5.1 ConstantBuffer<T>.
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2017-06-30 10:34:21 +02:00 |
io-block.frag
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Add test for input I/O blocks in fragment.
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2017-03-21 13:48:50 +01:00 |
mrt.frag
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Make use of explicit locations in HLSL.
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2017-03-21 13:48:50 +01:00 |
no-return2.frag
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Add some tests for no stage inputs or outputs in HLSL.
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2017-03-21 13:48:50 +01:00 |
no-return.frag
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Add some tests for no stage inputs or outputs in HLSL.
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2017-03-21 13:48:50 +01:00 |
resources.frag
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Add support for SM5.1 ConstantBuffer<T>.
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2017-06-30 10:34:21 +02:00 |
spec-constant.frag
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Declare specialization constants in HLSL.
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2017-07-29 22:13:27 +02:00 |
tex-sampling.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
texture-proj-shadow.frag
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Fix textureProj with shadow on GLSL.
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2017-07-31 10:05:32 +02:00 |
unary-enclose.frag
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Fix unary enclosures.
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2017-07-24 10:17:19 +02:00 |
various-glsl-ops.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |