SPIRV-Cross/shaders-hlsl/frag
2017-07-31 10:05:32 +02:00
..
basic.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
bit-conversions.frag Add new HLSL tests 2017-03-24 15:41:20 +01:00
boolean-mix.frag Avoid boolean mix in HLSL. 2017-05-04 10:28:30 +02:00
builtins.frag Add test for fragment builtins like gl_FragDepth/gl_FragCoord. 2017-03-21 13:48:50 +01:00
bvec-operations.frag Add new HLSL tests 2017-03-24 15:41:20 +01:00
combined-texture-sampler-parameter.frag HLSL: Can pass down combined image samplers as arguments. 2017-05-07 13:22:16 +02:00
combined-texture-sampler-shadow.frag HLSL: Add test for passing down separate image and samplers to functions. 2017-05-07 12:53:51 +02:00
constant-buffer-array.frag Add support for SM5.1 ConstantBuffer<T>. 2017-06-30 10:34:21 +02:00
constant-buffer-array.sm51.frag Add support for SM5.1 ConstantBuffer<T>. 2017-06-30 10:34:21 +02:00
io-block.frag Add test for input I/O blocks in fragment. 2017-03-21 13:48:50 +01:00
mrt.frag Make use of explicit locations in HLSL. 2017-03-21 13:48:50 +01:00
no-return2.frag Add some tests for no stage inputs or outputs in HLSL. 2017-03-21 13:48:50 +01:00
no-return.frag Add some tests for no stage inputs or outputs in HLSL. 2017-03-21 13:48:50 +01:00
resources.frag Add support for SM5.1 ConstantBuffer<T>. 2017-06-30 10:34:21 +02:00
spec-constant.frag Declare specialization constants in HLSL. 2017-07-29 22:13:27 +02:00
tex-sampling.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
texture-proj-shadow.frag Fix textureProj with shadow on GLSL. 2017-07-31 10:05:32 +02:00
unary-enclose.frag Fix unary enclosures. 2017-07-24 10:17:19 +02:00
various-glsl-ops.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00