12 lines
273 B
GLSL
12 lines
273 B
GLSL
#version 310 es
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#extension GL_OES_texture_buffer : require
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layout(binding = 4) uniform highp samplerBuffer uSamp;
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layout(binding = 5, rgba32f) uniform highp readonly imageBuffer uSampo;
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void main()
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{
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gl_Position = (texelFetch(uSamp, 10) + imageLoad(uSampo, 100));
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}
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