SPIRV-Cross/reference/opt/shaders-hlsl
Hans-Kristian Arntzen cc532cb7b6 Use t-namespace for ByteAddressBuffer.
FXC caught it, but not glslang, hm ...
2017-12-11 13:55:26 +01:00
..
asm Support VertexID/InstanceID in HLSL. 2017-12-06 11:01:32 +01:00
comp Use t-namespace for ByteAddressBuffer. 2017-12-11 13:55:26 +01:00
frag Support textureQueryLod in HLSL. 2017-12-01 13:30:31 +01:00
vert Add reference output for --opt. 2017-11-23 09:50:11 +01:00