4185acc70d
- Assign ulongn physical type to buffer pointers in short arrays when array stride is larger than pointer size. - Support GL_EXT_buffer_reference_uvec2 casting buffer reference pointers to and from uvec2 values. - When packing structs, include structs inside physical buffers. - Update mechanism for traversing pointer arrays when calculating type sizes. - Added unit test shaders.
65 lines
1.9 KiB
Plaintext
65 lines
1.9 KiB
Plaintext
#version 450
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#extension GL_EXT_buffer_reference : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(buffer_reference) buffer t21;
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layout(buffer_reference, buffer_reference_align = 16, std140) buffer t21
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{
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int m0[2];
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int m1;
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layout(row_major) t21 m2[2];
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layout(row_major) t21 m3;
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layout(row_major) mat2 m4;
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};
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layout(set = 0, binding = 1, std140) uniform t24
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{
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int m0[2];
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int m1;
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layout(row_major) t21 m2[2];
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layout(row_major) t21 m3;
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layout(row_major) mat2 m4;
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} u24;
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layout(push_constant, std430) uniform t35
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{
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int m0[32];
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} u35;
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layout(set = 0, binding = 0, r32ui) uniform writeonly uimage2D v295;
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void main()
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{
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int v8 = 0;
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v8 |= (u24.m0[0] - 0);
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v8 |= (u24.m0[u35.m0[1]] - 1);
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v8 |= (u24.m1 - 2);
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v8 |= int(u24.m4[0].x - 3.0);
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v8 |= int(u24.m4[0].y - 5.0);
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v8 |= int(u24.m4[1].x - 4.0);
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v8 |= int(u24.m4[1].y - 6.0);
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v8 |= (u24.m2[0].m0[0] - 3);
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v8 |= (u24.m2[0].m0[u35.m0[1]] - 4);
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v8 |= (u24.m2[0].m1 - 5);
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v8 |= int(u24.m2[0].m4[0].x - 6.0);
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v8 |= int(u24.m2[0].m4[0].y - 8.0);
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v8 |= int(u24.m2[0].m4[1].x - 7.0);
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v8 |= int(u24.m2[0].m4[1].y - 9.0);
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v8 |= (u24.m2[u35.m0[1]].m0[0] - 6);
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v8 |= (u24.m2[u35.m0[1]].m0[u35.m0[1]] - 7);
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v8 |= (u24.m2[u35.m0[1]].m1 - 8);
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v8 |= int(u24.m2[u35.m0[1]].m4[0].x - 9.0);
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v8 |= int(u24.m2[u35.m0[1]].m4[0].y - 11.0);
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v8 |= int(u24.m2[u35.m0[1]].m4[1].x - 10.0);
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v8 |= int(u24.m2[u35.m0[1]].m4[1].y - 12.0);
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v8 |= (u24.m3.m0[0] - 9);
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v8 |= (u24.m3.m0[u35.m0[1]] - 10);
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v8 |= (u24.m3.m1 - 11);
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v8 |= int(u24.m3.m4[0].x - 12.0);
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v8 |= int(u24.m3.m4[0].y - 14.0);
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v8 |= int(u24.m3.m4[1].x - 13.0);
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v8 |= int(u24.m3.m4[1].y - 15.0);
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uvec4 v284 = mix(uvec4(1u, 0u, 0u, 1u), uvec4(0u), bvec4(v8 != 0));
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imageStore(v295, ivec2(gl_GlobalInvocationID.xy), v284);
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}
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