b86bd0a265
OSX 10.14 broke (?) how overload resolution works, so overloading e.g. dot(float3, packed_float3) no longer works. Fix this by unpacking expressions before various func ops. This fix might need to be applied elsewhere, but do so later if needed.
16 lines
206 B
GLSL
16 lines
206 B
GLSL
#version 450
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layout(location = 0) out float FragColor;
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layout(binding = 0, std140) uniform UBO
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{
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vec3 color;
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float v;
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};
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layout(location = 0) in vec3 vIn;
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void main()
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{
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FragColor = dot(vIn, color);
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}
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