SPIRV-Cross/reference
Hans-Kristian Arntzen d1285ec08e GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}.
When targeting Vulkan semantics, we should emit code that is actually
readable.

Also, make sure to use plain F{Min,Max,Clamp} on HLSL. HLSL has
NaN-aware semantics by default.
2024-05-21 17:56:42 +02:00
..
opt GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}. 2024-05-21 17:56:42 +02:00
shaders Add test for multi-function Private LUT. 2024-03-18 11:25:59 +01:00
shaders-hlsl GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}. 2024-05-21 17:56:42 +02:00
shaders-hlsl-no-opt HLSL: Fix issue with vec4 straddle rules in substructs. 2024-01-05 14:07:05 +01:00
shaders-msl Add option to enforce fragment execution with side effects in MSL 2024-05-21 11:24:56 +02:00
shaders-msl-no-opt Fixup invalid shader that should not pass. 2024-05-21 14:04:20 +02:00
shaders-no-opt GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}. 2024-05-21 17:56:42 +02:00
shaders-reflection Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-ue4/asm MSL: Remove special case for threadgroup array wrapper. 2023-12-07 14:41:42 +01:00
shaders-ue4-no-opt/asm MSL: Use powr instead of pow. 2023-10-11 12:55:12 +02:00