SPIRV-Cross/shaders-msl/comp/shader_group_vote.msl21.comp
Chip Davis 00f14ce74f MSL: Support SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote.
Normally, I wouldn't have bothered with this, given that we already
support the Vulkan 1.1 subgroup functionality, but a client asked for
the legacy extensions.
2023-06-24 15:53:04 -07:00

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#version 450
#extension GL_ARB_shader_group_vote : require
layout (local_size_x = 64) in;
layout (std430, binding = 0) buffer inputData
{
float inputDataArray[];
};
void main ()
{
float thisLaneData = inputDataArray [gl_LocalInvocationID.x];
bool laneActive = (thisLaneData > 0);
bool allInvocations = allInvocationsARB(laneActive);
bool anyInvocations = anyInvocationARB(laneActive);
bool allInvocationsEqual = allInvocationsEqualARB(laneActive);
}