cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
36 lines
743 B
Plaintext
36 lines
743 B
Plaintext
#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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#extension GL_EXT_buffer_reference : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(buffer_reference) buffer Node;
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layout(buffer_reference, std430) buffer Node
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{
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layout(offset = 0) int value;
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layout(offset = 16) Node next;
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layout(offset = 32) Node prev;
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};
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layout(set = 0, binding = 0, std430) restrict buffer LinkedList
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{
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Node head1;
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Node head2;
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} _50;
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void main()
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{
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Node _112;
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if (gl_WorkGroupID.x < 4u)
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{
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_112 = _50.head1;
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}
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else
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{
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_112 = _50.head2;
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}
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_112.next.value = _50.head1.value + _50.head2.value;
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_50.head1.value = 20;
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_50.head1.value = _50.head2.value * 10;
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}
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