SPIRV-Cross/reference/shaders-msl/comp/copy-array-of-arrays.comp
Ryan Harrison cf1bf1c6ae Update external/ to SPIR-V 1.5
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to
HEAD, which includes the update to 1.5.

Added passing '--amb' to glslang, so I didn't have to explicitly set
bindings in a large number of test shaders that currently don't, and
now glslang considers them invalid.

Marked all shaders that no longer pass spirv-val as .invalid.
2019-09-18 16:04:27 -04:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct BUF
{
int a;
float b;
float c;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
constant float _16[2] = { 1.0, 2.0 };
constant float _19[2] = { 3.0, 4.0 };
constant float _20[2][2] = { { 1.0, 2.0 }, { 3.0, 4.0 } };
constant float _21[2][2][2] = { { { 1.0, 2.0 }, { 3.0, 4.0 } }, { { 1.0, 2.0 }, { 3.0, 4.0 } } };
template<typename T, uint A>
inline void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A, uint B>
inline void spvArrayCopyFromConstantToStack2(thread T (&dst)[A][B], constant T (&src)[A][B])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromConstantToStack1(dst[i], src[i]);
}
}
template<typename T, uint A, uint B>
inline void spvArrayCopyFromConstantToThreadGroup2(threadgroup T (&dst)[A][B], constant T (&src)[A][B])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromConstantToThreadGroup1(dst[i], src[i]);
}
}
template<typename T, uint A, uint B>
inline void spvArrayCopyFromStackToStack2(thread T (&dst)[A][B], thread const T (&src)[A][B])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromStackToStack1(dst[i], src[i]);
}
}
template<typename T, uint A, uint B>
inline void spvArrayCopyFromStackToThreadGroup2(threadgroup T (&dst)[A][B], thread const T (&src)[A][B])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromStackToThreadGroup1(dst[i], src[i]);
}
}
template<typename T, uint A, uint B>
inline void spvArrayCopyFromThreadGroupToStack2(thread T (&dst)[A][B], threadgroup const T (&src)[A][B])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromThreadGroupToStack1(dst[i], src[i]);
}
}
template<typename T, uint A, uint B>
inline void spvArrayCopyFromThreadGroupToThreadGroup2(threadgroup T (&dst)[A][B], threadgroup const T (&src)[A][B])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromThreadGroupToThreadGroup1(dst[i], src[i]);
}
}
template<typename T, uint A, uint B, uint C>
inline void spvArrayCopyFromConstantToStack3(thread T (&dst)[A][B][C], constant T (&src)[A][B][C])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromConstantToStack2(dst[i], src[i]);
}
}
template<typename T, uint A, uint B, uint C>
inline void spvArrayCopyFromConstantToThreadGroup3(threadgroup T (&dst)[A][B][C], constant T (&src)[A][B][C])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromConstantToThreadGroup2(dst[i], src[i]);
}
}
template<typename T, uint A, uint B, uint C>
inline void spvArrayCopyFromStackToStack3(thread T (&dst)[A][B][C], thread const T (&src)[A][B][C])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromStackToStack2(dst[i], src[i]);
}
}
template<typename T, uint A, uint B, uint C>
inline void spvArrayCopyFromStackToThreadGroup3(threadgroup T (&dst)[A][B][C], thread const T (&src)[A][B][C])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromStackToThreadGroup2(dst[i], src[i]);
}
}
template<typename T, uint A, uint B, uint C>
inline void spvArrayCopyFromThreadGroupToStack3(thread T (&dst)[A][B][C], threadgroup const T (&src)[A][B][C])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromThreadGroupToStack2(dst[i], src[i]);
}
}
template<typename T, uint A, uint B, uint C>
inline void spvArrayCopyFromThreadGroupToThreadGroup3(threadgroup T (&dst)[A][B][C], threadgroup const T (&src)[A][B][C])
{
for (uint i = 0; i < A; i++)
{
spvArrayCopyFromThreadGroupToThreadGroup2(dst[i], src[i]);
}
}
kernel void main0(device BUF& o [[buffer(0)]])
{
float c[2][2][2];
spvArrayCopyFromConstantToStack3(c, _21);
o.a = int(c[1][1][1]);
float _43[2] = { o.b, o.c };
float _48[2] = { o.b, o.b };
float _49[2][2] = { { _43[0], _43[1] }, { _48[0], _48[1] } };
float _54[2] = { o.c, o.c };
float _59[2] = { o.c, o.b };
float _60[2][2] = { { _54[0], _54[1] }, { _59[0], _59[1] } };
float _61[2][2][2] = { { { _49[0][0], _49[0][1] }, { _49[1][0], _49[1][1] } }, { { _60[0][0], _60[0][1] }, { _60[1][0], _60[1][1] } } };
float d[2][2][2];
spvArrayCopyFromStackToStack3(d, _61);
float e[2][2][2];
spvArrayCopyFromStackToStack3(e, d);
o.b = e[1][0][1];
}