SPIRV-Cross/reference/shaders-msl/comp/image-cube-array-load-store.comp
Ryan Harrison cf1bf1c6ae Update external/ to SPIR-V 1.5
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to
HEAD, which includes the update to 1.5.

Added passing '--amb' to glslang, so I didn't have to explicitly set
bindings in a large number of test shaders that currently don't, and
now glslang considers them invalid.

Marked all shaders that no longer pass spirv-val as .invalid.
2019-09-18 16:04:27 -04:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(texturecube_array<float> uImageIn [[texture(0)]], texturecube_array<float, access::write> uImageOut [[texture(1)]])
{
int3 coord = int3(9, 7, 11);
float4 indata = uImageIn.read(uint2(coord.xy), uint(coord.z) % 6u, uint(coord.z) / 6u);
uImageOut.write(indata, uint2(coord.xy), uint(coord.z) % 6u, uint(coord.z) / 6u);
}