SPIRV-Cross/reference/shaders-msl/comp/int64.invalid.msl22.comp
Ryan Harrison cf1bf1c6ae Update external/ to SPIR-V 1.5
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to
HEAD, which includes the update to 1.5.

Added passing '--amb' to glslang, so I didn't have to explicitly set
bindings in a large number of test shaders that currently don't, and
now glslang considers them invalid.

Marked all shaders that no longer pass spirv-val as .invalid.
2019-09-18 16:04:27 -04:00

66 lines
1.2 KiB
Plaintext

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct M0
{
long v;
long2 b[2];
ulong c;
ulong d[5];
};
struct SSBO0_Type
{
long4 a;
M0 m0;
};
struct SSBO1_Type
{
ulong4 b;
M0 m0;
};
struct SSBO2_Type
{
long a[4];
long2 b[4];
};
struct SSBO3_Type
{
long a[4];
long2 b[4];
};
struct SSBO
{
int s32;
uint u32;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO& _96 [[buffer(0)]])
{
SSBO0_Type ssbo_0;
ssbo_0.a += long4(10l, 20l, 30l, 40l);
SSBO1_Type ssbo_1;
ssbo_1.b += ulong4(999999999999999999ul, 8888888888888888ul, 77777777777777777ul, 6666666666666666ul);
ssbo_0.a += long4(20l);
ssbo_0.a = abs(ssbo_0.a + long4(ssbo_1.b));
ssbo_0.a += long4(1l);
ssbo_1.b += ulong4(long4(1l));
ssbo_0.a -= long4(1l);
ssbo_1.b -= ulong4(long4(1l));
SSBO2_Type ssbo_2;
ssbo_2.a[0] += 1l;
SSBO3_Type ssbo_3;
ssbo_3.a[0] += 2l;
_96.s32 = int(uint(((ulong(ssbo_0.a.x) + ssbo_1.b.y) + ulong(ssbo_2.a[1])) + ulong(ssbo_3.a[2])));
_96.u32 = uint(((ulong(ssbo_0.a.y) + ssbo_1.b.z) + ulong(ssbo_2.a[0])) + ulong(ssbo_3.a[1]));
}