SPIRV-Cross/reference/shaders-msl/comp/struct-layout.comp
Ryan Harrison cf1bf1c6ae Update external/ to SPIR-V 1.5
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to
HEAD, which includes the update to 1.5.

Added passing '--amb' to glslang, so I didn't have to explicitly set
bindings in a large number of test shaders that currently don't, and
now glslang considers them invalid.

Marked all shaders that no longer pass spirv-val as .invalid.
2019-09-18 16:04:27 -04:00

29 lines
512 B
Plaintext

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foo
{
float4x4 m;
};
struct SSBO2
{
Foo out_data[1];
};
struct SSBO
{
Foo in_data[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO2& _23 [[buffer(0)]], const device SSBO& _30 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
uint ident = gl_GlobalInvocationID.x;
_23.out_data[ident].m = _30.in_data[ident].m * _30.in_data[ident].m;
}