SPIRV-Cross/reference/shaders-msl/frag/constant-array.frag

44 lines
991 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foobar
{
float a;
float b;
};
constant float4 _37[3] = { float4(1.0), float4(2.0), float4(3.0) };
constant float4 _49[2] = { float4(1.0), float4(2.0) };
constant float4 _54[2] = { float4(8.0), float4(10.0) };
constant float4 _55[2][2] = { { float4(1.0), float4(2.0) }, { float4(8.0), float4(10.0) } };
constant Foobar _75[2] = { Foobar{ 10.0, 40.0 }, Foobar{ 90.0, 70.0 } };
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
int index [[user(locn0)]];
};
inline float4 resolve(thread const Foobar& f)
{
return float4(f.a + f.b);
}
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
Foobar param = Foobar{ 10.0, 20.0 };
Foobar param_1 = _75[in.index];
out.FragColor = ((_37[in.index] + _55[in.index][in.index + 1]) + resolve(param)) + resolve(param_1);
return out;
}