e3d4dddfec
Inner scope can still dominate here, so we need to be conservative when we observe switch blocks specifically. Normal selection merges cannot merge from multiple paths.
30 lines
493 B
GLSL
30 lines
493 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out highp vec4 _GLF_color;
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vec2 _19;
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void main()
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{
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highp vec2 _30;
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switch (0)
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{
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default:
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{
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if (gl_FragCoord.x != gl_FragCoord.x)
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{
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_30 = _19;
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break;
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}
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highp vec2 _29 = _19;
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_29.y = _19.y;
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_30 = _29;
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break;
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}
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}
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_GLF_color = vec4(_30, 1.0, 1.0);
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}
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