SPIRV-Cross/shaders
Hans-Kristian Arntzen 12ca9d1982 Vulkan GLSL: Support disabling samplerless texture function EXT.
Some platforms support Vulkan GLSL, but not this extension apparently
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2019-07-25 11:07:14 +02:00
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amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm Vulkan GLSL: Support disabling samplerless texture function EXT. 2019-07-25 11:07:14 +02:00
comp MSL/HLSL: Support OpOuterProduct. 2019-07-01 10:57:27 +02:00
desktop-only GLSL: Support GL_ARB_shader_stencil_export. 2019-06-12 10:06:54 +02:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag Update external repos. 2019-07-13 16:50:21 -05:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
vulkan Don't forward uses of an OpIsHelperInvocationEXT op. 2019-07-18 17:32:35 -05:00