SPIRV-Cross/shaders-hlsl/vert/matrix-output.vert
Hans-Kristian Arntzen eb58f67727 Only unroll matrices for vertex input.
Bandaid, might have to revisit this later.
2017-10-05 16:31:52 +02:00

10 lines
106 B
GLSL

#version 450
layout(location = 0) out mat4 m;
void main()
{
gl_Position = vec4(1.0);
m = mat4(1.0);
}