SPIRV-Cross/reference/opt/shaders-msl/asm/comp/storage-buffer-basic.asm.comp
2017-11-23 09:50:11 +01:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint _3_tmp [[function_constant(0)]];
constant uint _3 = is_function_constant_defined(_3_tmp) ? _3_tmp : 1u;
constant uint _4_tmp [[function_constant(2)]];
constant uint _4 = is_function_constant_defined(_4_tmp) ? _4_tmp : 3u;
constant uint3 gl_WorkGroupSize = uint3(_3, 2u, _4);
struct _6
{
float _m0[1];
};
kernel void main0(uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], device _6& _8 [[buffer(0)]], device _6& _9 [[buffer(1)]])
{
_8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x];
}