SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen d08ce828f4 Promote Unreachable cases into break to avoid fallthrough.
HLSL is very fussy about fallthrough in switch blocks, so promote
Unreachable blocks to breaks if they are inside a switch construct.

Some false positives are possible in weird multi-break scenarios, but
this is benign.
2022-05-18 18:36:32 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
comp MSL: Fix goofy bugs in ray query. 2022-03-24 18:14:46 +01:00
desktop-only MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
flatten MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
frag Promote Unreachable cases into break to avoid fallthrough. 2022-05-18 18:36:32 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tese MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
vert MSL: Potentially cast loaded Input variables. 2022-05-13 13:02:45 +02:00
vulkan MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00