f1b411c9e8
This is somewhat awkward to support, but the best effort we can do here is to analyze various Load/Store opcodes and deduce the ideal overall alignment based on this. This is not a 100% perfect solution, but should be correct for any reasonable use case. Also fix various nitpicks with BDA support while I'm at it.
22 lines
427 B
Plaintext
22 lines
427 B
Plaintext
#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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#extension GL_EXT_buffer_reference : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(buffer_reference, buffer_reference_align = 4) buffer uint0_Pointer
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{
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uint value[];
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};
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layout(push_constant, std430) uniform _6_14
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{
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uint64_t _m0;
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} _14;
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void main()
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{
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uint0_Pointer _5 = uint0_Pointer(_14._m0);
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_5.value[10] = 20u;
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}
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