SPIRV-Cross/reference/opt/shaders-hlsl/vert/legacy-int-attribute.sm30.vert

37 lines
813 B
GLSL

uniform float4 gl_HalfPixel;
static float4 gl_Position;
static int4 attr_int4;
static int attr_int1;
struct SPIRV_Cross_Input
{
float4 attr_int4 : TEXCOORD0;
float attr_int1 : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : POSITION;
};
void vert_main()
{
gl_Position.x = float(attr_int4[attr_int1]);
gl_Position.y = 0.0f;
gl_Position.z = 0.0f;
gl_Position.w = 0.0f;
gl_Position.x = gl_Position.x - gl_HalfPixel.x * gl_Position.w;
gl_Position.y = gl_Position.y + gl_HalfPixel.y * gl_Position.w;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
attr_int4 = stage_input.attr_int4;
attr_int1 = stage_input.attr_int1;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}