SPIRV-Cross/reference/shaders/asm/comp/bitcast_udiv.asm.comp
Hans-Kristian Arntzen e67f6f85a4 Defer parenthesis generation until needed.
Previously, we would generate parentheses proactively when generating
binary ops, however, this leads to uglier code and hits warnings in
compilers when used as a conditional.
2016-12-05 10:56:54 +01:00

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer _3
{
ivec4 _0;
uvec4 _1;
} _5;
layout(binding = 1, std430) buffer _4
{
uvec4 _0;
ivec4 _1;
} _6;
void main()
{
_6._0 = _5._1 / uvec4(_5._0);
_6._0 = uvec4(_5._0) / _5._1;
_6._0 = _5._1 / _5._1;
_6._0 = uvec4(_5._0) / uvec4(_5._0);
_6._1 = ivec4(_5._1 / _5._1);
_6._1 = ivec4(uvec4(_5._0) / uvec4(_5._0));
_6._1 = ivec4(_5._1 / uvec4(_5._0));
_6._1 = ivec4(uvec4(_5._0) / _5._1);
}