SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen d137abeef5
Merge pull request #1655 from KhronosGroup/fix-1640
GLSL: Support shading rate builtins.
2021-04-20 16:35:02 +02:00
..
asm GLSL: Handle complex load/store scenarios to gl_SampleMask. 2021-03-09 10:25:03 +01:00
comp GLSL: Support GL_EXT_shader_image_load_formatted. 2021-04-20 13:36:51 +02:00
frag GLSL: Implement gl_FragFullyCoveredNV. 2021-04-20 13:44:52 +02:00
legacy/frag GLSL: Use for-loop fallback instead of do/while for legacy ESSL. 2020-06-29 12:50:31 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan GLSL: Support shading rate builtins. 2021-04-20 13:58:07 +02:00