SPIRV-Cross/shaders/vert
Hans-Kristian Arntzen de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
..
basic.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
ground.vert Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
ocean.vert Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
texture_buffer.vert Initial commit. 2016-03-11 16:30:27 +01:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00