104 lines
2.6 KiB
GLSL
104 lines
2.6 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant float4 _68[4] = { float4(0.0), float4(1.0), float4(2.0), float4(3.0) };
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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int Index1 [[attribute(0)]];
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int Index2 [[attribute(1)]];
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};
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template<typename T, uint A>
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inline void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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static inline __attribute__((always_inline))
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float4 consume_constant_arrays2(thread const float4 (&positions)[4], thread const float4 (&positions2)[4], thread int& Index1, thread int& Index2)
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{
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float4 indexable[4];
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spvArrayCopyFromStackToStack1(indexable, positions);
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float4 indexable_1[4];
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spvArrayCopyFromStackToStack1(indexable_1, positions2);
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return indexable[Index1] + indexable_1[Index2];
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}
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static inline __attribute__((always_inline))
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float4 consume_constant_arrays(thread const float4 (&positions)[4], thread const float4 (&positions2)[4], thread int& Index1, thread int& Index2)
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{
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return consume_constant_arrays2(positions, positions2, Index1, Index2);
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}
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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float4 _68_array_copy[4] = { float4(0.0), float4(1.0), float4(2.0), float4(3.0) };
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main0_out out = {};
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float4 LUT2[4];
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LUT2[0] = float4(10.0);
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LUT2[1] = float4(11.0);
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LUT2[2] = float4(12.0);
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LUT2[3] = float4(13.0);
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out.gl_Position = consume_constant_arrays(_68_array_copy, LUT2, in.Index1, in.Index2);
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return out;
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}
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