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d19f30a90e
SPIRV-Cross
/
shaders-hlsl
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Hans-Kristian Arntzen
c27e1efbf1
HLSL: Add option to always treat SSBO as UAV, even with readonly.
...
This can make codegen more predictable since ByteAddressBuffer is SRV and not UAV.
2020-03-04 16:42:31 +01:00
..
asm
Move all .invalid shaders into no-opt folders.
2019-11-05 13:19:19 -05:00
comp
HLSL: Add option to always treat SSBO as UAV, even with readonly.
2020-03-04 16:42:31 +01:00
frag
Move all .invalid shaders into no-opt folders.
2019-11-05 13:19:19 -05:00
vert
Force recompile if we add row-major transpose functions in MSL.
2018-05-04 09:43:34 +02:00