SPIRV-Cross/shaders-hlsl/flatten/basic.flatten.vert
2022-02-16 21:53:24 +09:00

17 lines
254 B
GLSL

#version 310 es
layout(std140) uniform UBO
{
mat4 uMVP;
};
layout(location = 0) in vec4 aVertex;
layout(location = 1) in vec3 aNormal;
layout(location = 0) out vec3 vNormal;
void main()
{
gl_Position = uMVP * aVertex;
vNormal = aNormal;
}