SPIRV-Cross/shaders-hlsl/mesh
Hans-Kristian Arntzen ebf779dcfb HLSL: Do not support ClipCull size > 4 in mesh shaders.
The array mechanism breaks DXC which needs to observe that all
components have been written.

Uninitialized outputs will be undefined. Resort to simple vector
instead.
2022-11-02 13:34:11 +01:00
..
mesh-shader-basic-lines.spv14.vk.nocompat.mesh HLSL: Do not support ClipCull size > 4 in mesh shaders. 2022-11-02 13:34:11 +01:00
mesh-shader-basic-triangle.spv14.vk.nocompat.mesh HLSL: Do not support ClipCull size > 4 in mesh shaders. 2022-11-02 13:34:11 +01:00